王国风云3金手指代码有什么?游戏玩家想知道控制台代码,那就可以来在这里小编掌握,下边准备了很多控制台代码,游戏玩家能够赶快了解一下详细信息,具体的内容都可以参考下方小编给大家所提供的金手指代码。
王国风云3控制台代码大全
打开实例教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
关掉实例教程:tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
表明实例教程调节对话框:tutorial.debugwindow - Shows the tutorial debug window
为角色触发事件:event [eventid] [character] - Trigger an event for a character
为角色触发事件。此选择项还会继续表明事情触发器原理,可是可能会致使乱报不正确日志。:debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
评定能否为角色触发事件。此选择项还会将事情触发器原理传到控制台,可是可能会致使乱报不正确日志。:test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
探索角色文化创新:discover_innovation(add_innovation) - Discover an innovation for a character's culture
探索现阶段对角色文化艺术痴迷的突破:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
添加一个时代(以及之前中的所有时期):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
发觉一个时代(及其时期自身)中的所有自主创新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
探索全部时代和所有自主创新:discover_all_eras [character (optional)] - Discover all eras and all innovations
设置角色的信念:set_faith [faith] [character (optional)] - Sets the faith of a character
在所处时期中提高威望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
授予王朝全部权利(默认为当前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
纪录全部并未界定loc键游戏概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
杀掉一名角色(默认为当前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)
授予一名角色全部权利(默认为当前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
授予一名角色一项权利(默认为当前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
开/关是不是应立即或正常的生育子女:instant_birth - Toggles if children should be born instantly or as normal
使AI开战(依据正常的权重值),绕开全部步伐检测等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
因此角色生成一个CoA,视之为王朝替补队员:generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
在一种信仰里加入一项教规:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
从一种信仰中清除一项教规:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
提升一项行业法:add_realm_law [law] [character(optional)] - Adds a realm law
提升一项行业法,绕过成本与实际效果,以及当前法律废止实际效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
设置角色的历史文化:set_culture [culture] [character(optional)] - Sets the culture of a character
更改信仰的激情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
向角色表露一项商业秘密(默认为当前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
变更一个县发展水平,默认为首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
造成特定类别的流派:faction_spawn [faction_type] - Spawns a faction of the specified type
设定特定种类的第一个派系的不满意:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
特定种类的第一个流派传出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand
将这个池相关的统计数据拷贝到至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
将这个池相关的统计数据拷贝到至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
每日加速(帧数减少):fast_tick - Faster ticking (lower frame rate)
一个省的部门挪动:instamove(quickmove) - units move one province each day
开/关要不要屏蔽掉全部信息(提醒/通告):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
开/关要不要缩小归档:force_save_compression - Toggle if saves should be compressed
为当前日期全部便签标识符载入人像图片数据信息:dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
表明有关ai的处理数据:print_ai_timings - Prints profiling data about ai
消除人像缓存文件。强制性全部人像更新:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
开启人像在线编辑器:portrait_editor(pe) - Open the portrait editor
在鼠标光标位置生成特定实体线:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
消除应用spawnentity指令生成的实体:clearspawnedentities - Clears entities spawned with spawnentity command
为这款游戏的地图目标生成定位仪:MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
表明地图目标调试信息:MapObjects.Debug - Prints out map object debug information
表明照相机调试信息:Camera.Debug - Prints out camera debug information
储存照相机位置:Camera.Save - Save camera position
载入照相机位置:Camera.Load - Load camera position
应用特定颜色模式储存地图的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
复建全部邻接关系:Adjacencies.Rebuild - Rebuild all adjacencies
在2个位置中间生成指定行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
消除行:clearlines - Clear lines
未声明:SplineNetwork.GenerateAssets - Undefined
未声明:shader_debug - Undefined
复合型连接点在线编辑器:compoundnodeeditor - Compound Node Editor
颗粒连接点在线编辑器:particleeditor - Particle Node Editor
表明脚本制作文本文档:script_docs(script_documentation) - Prints script documentation
生成设定GUI:settings - Spawns a settings GUI
屏幕截屏:screenshot - Take screenshot
生成系统GUI:tweak - Spawns a tweaker GUI
纹路查看器:textureviewer - Texture Viewer
纹路目录:texturelist - Texture List
肌肤在线编辑器:tools.skins - Skin Editor
开/关3D统计分析:3dstats - Toggles 3D Stats
列举声频事情:audio.list_events - List audio event
播放歌曲事情:audio.play_event [Audio event] - Play audio event
显示当前的CPU应用情况:audio.cpu_info - Shows current cpu usage
转换主互换链垂直同步:vsync - Toggle main swapchains vsync
重新加载纹路:gfx.reloadtexture - Reload textures
汇报所采用的3D渲染后面:rendertype - Reports what render backend is used
设定或获得每日任务连接数:Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
仿真模拟奔溃(也会导致手机游戏撤出)。:CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
删掉X天以前的本地奔溃数据归档。:CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
挑选现有gfx肌肤:gfx.skin - Select active gfx skin
建立可停靠在:Dockables.Create [Dockable name] - Create dockable
建立可停靠在合理布局:Dockables.CreateLayout [Dockable layout name] - Create dockable layout
生成GUI在线编辑器:gui_editor - Spawns gui editor
数据归档已注册的数据类型:DumpDataTypes - Dumps the registered data types
开/关地图在线编辑器:map_editor - Toggle map editor
终止现阶段播放曲子:Music.StopTrack - Stops the currently playing track
表明或设置音乐系统的当今权重值:Music.Weight - Shows or sets the current weight of the music system
播放视频指定曲子:Music.PlayTrack [track name] - Plays the specified track
重设音乐系统:Music.Reset - Resets the music system
再度锁住全部造就:Debug.Achievements.ResetAll - Locks all achievements again
表明一个对象浏览器窗口:explorer - Shows an object explorer window
将xp导入到全部生活习惯中:add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
将xp加上在指定生活习惯中:add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp加上在指定生活习惯中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp加上在指定生活习惯中:add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp加上在指定生活习惯中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp加上在指定生活习惯中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
重新加载本土化文档并切换语言:switchlanguage [language name] - Reload localization files and switch language
再次加载assets文档:reload [file name] - Reloads assets
现在是几点?:time - What time is it?
建立一个小型数据归档:minidump [file path] - Creates a minidump
造成运用程序崩溃:crash - Cause the application to crash
转换开发者模式:debug_mode - Toggles debug mode
转换释放出来方式:release_mode - Toggles release mode
建立虚似小组件。主要参数为0时,文件夹名称也为gui/debug/test_gui.gui,小组件名字也为test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
消除虚似小组件:GUI.ClearWidgets - Clear dummy widget
在game.log文档上显示全部控制台命令。:helplog - Print out all console commands to game.log file.
表明全部控制台命令或特定的指令叙述。:help [command name] - Print out all console commands or a specific command description.
双彩虹帮助。:helphelp - Double Rainbow help.
在控制面板游戏日志中表明版本号。:version - Prints the version to the console and the game log.
点选随意日数:tick_day [number of days] - Ticks any number of days
日志统计分析:statistics - Logs statistics
从硬盘里的savegame载入gamestate:load [file name] - Load gamestate from savegame on disk
查验归档和读档持续性:test_save - Check save and load persistence
将现阶段的网络游戏情况存储在硬盘:save [file name] - Saves current gamestate to disk
重算存档修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
实行实际效果:effect [{effect script}] - Execute effect
在/run中实行实际效果文档:run [{effect file}] - Execute effect file in /run
检测开启脚本:trigger [{trigger script}] - Test trigger script
推送闲聊信息:chat [Message] - Send chat message
变更饰演的角色:play [Character ID] - Change played character
逐渐看比赛:observe(ob) - Start observing the game
显示角色:hello [Character ID] - Show a character
显示历史名人:hello_history [Scripted history character ID] - Show a character from history
显示头衔:show_title [Title tag] - Show a title
搜索头衔:find_title [Title name] - Find a title
挑选一个省:select_province [Province Id] - Select a province
更改一个县城的文化艺术:change_culture [province id] [culture] - Change culture of a county
将同一种文化中的所有县合并在一起一种新兴文化:merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
增加金子:gold(cash,dough) [Amount] - Add gold
增加虔敬:add_piety(piety) [Amount] - Add piety
增加威望:add_prestige(prestige) [Amount] - Add prestige
将头衔授予特定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
公布该角色获得该头衔:add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
在目前年纪前提下增加年纪:age() [Age] [Character ID] - Adds age to the current age
显示角色历史:IDhistorical_id(hist) [Character ID] - Shows the historical id of a character
为角色加上特性:add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
设定角色的胎儿性别:set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
显示相关角色所涉及到的全部隐秘的全部信息:secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is invoLVed in
清除角色的特性:remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
使角色孕期:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
重绘徽章:redraw_coa - Redraw coat of arms
一天之内AI会毫无疑问全部事情:yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
一天之内AI会否认全部事情:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
开启监控对话框:watch(ww) - Enables watch windows
开启AI监控对话框:aiwatch - Enables ai watch windows
开启AI战事助理员监控对话框:ai_war_coordinator_watch - Enables AI war coordinator watch window
滞留在下一个载入屏上:loading_screen(ls) - Stays on the next load screen
在日志中显示不正确:error - Show errors in log
检测发送信息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message
显示手机游戏日志:gamelog - Show game log
发觉全部对于该玩家的阴谋:know_schemes - Discovers all schemes target to the player
完毕全部对于该玩家的阴谋:end_schemes - Ends all schemes target to the player
运作脚本检测:scripted_tests [pattern (optional)] - Run scripted tests
强制性:OoSforce_oos - Force OoS
显示事件队列调节:event_queue - Print event queue debug
显示事情调节记数:event_counts - Print event debug counts
形成作战场景下的进攻或防御力方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
检测脚本变的战斗场面:combat [scenario] - Test a scripted combat scenario
检测脚本变的战斗场面:combat_test [scenario] [iterations] - Test a scripted combat scenario
转换角色调节信息的可视性:charinfo - Toggles the visibility of the character debug info.
显示现阶段的任意日志:print_randomlog - Prints the current randomlog.
数据归档OOS信息。:oos_dump - Dumps OOS info.
导出行省地貌文档。:output_terrain - Outputs province terrain file.
点选进行X标尺延伸:tick_development [Number of ticks] - Tick the spreading of development for X ticks
列举服务器上的每个玩家:players - Lists all players on server
移出特定名称游戏的玩家:kick [Player name] - Kicks a player with the given name
加上脚本化关联:add_relation [relation name] [char01] [char02] - Adds a scripted relation
删掉脚本化关联:remove_relation [relation name] [char01] [char02] - Removes a scripted relation
增加目前系统压力:add_stress [stress] [character id (optional)] - Add the value to existing stress
将角色全部专业技能归零,并仿真模拟发展到特殊年纪(将改变年纪):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
将压力改为该值:set_stress [stress] [character id (optional)] - Change stress to the value
将值加上至目前害怕:add_dread [dread] [character id (optional)] - Add the value to existing dread
将害怕改为该值:set_dread [dread] [character id (optional)] - Change dread to the value
为角色设置聚焦点:set_focus [focus] ]character] - Set a focus for the character
为角色添加一个被甲武士团:add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
消除控制面板:clear(clr) - Clear console.
重算角色的传承:recalculate_succession [Character ID] - Recalculates the succession of a character
开启角色的:AIAI.Enable [Character ID] - Enables the AI of a character
禁止使用角色的:AIAI.Disable [Character ID] - Disables the AI of a character
设置角色外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
设置角色的传统武术:set_martial [value] [character (optional)] - Sets the martial of a character
设置角色的监管:set_stewardship [value] [character (optional)] - Sets the stewardship of a character
设置角色的智谋:set_intrigue [value] [character (optional)] - Sets the intrigue of a character
设置角色的学问:set_learning [value] [character (optional)] - Sets the learning of a character
设置角色的强悍:set_prowess [value] [character (optional)] - Sets the prowess of a character
改变角色外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
改变角色的传统武术:change_martial [value] [character (optional)] - Changes the martial of a character
变更角色的监管:change_stewardship [value] [character (optional)] - Changes the stewardship of a character
改变角色的智谋:change_intrigue [value] [character (optional)] - Changes the intrigue of a character
改变角色的学问:change_learning [value] [character (optional)] - Changes the learning of a character
改变角色的强悍:change_prowess [value] [character (optional)] - Changes the prowess of a character
删掉角色中的所有特性:clear_traits [character (optional)] - Removes all the traits of a character
删掉角色中的所有存档修改器:clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
为角色设置特定外号:set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
删掉角色的绰号:remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
表明调试计时信息:timer - Prints out debug timing info
逐渐调试计时:timer_start - Starts debug timing
重启(重设启动)调试计时:timer_restart - Restarts (resets and starts) debug timing
重设调试计时:timer_reset - Resets debug timing
终止调试计时:timer_stop - Stops debug timing
数据归档调试计时信息:timer_dump - Dumps debug timing info
将计时器信息放进剪切板:Ct - Puts timer info in clipboard
游戏玩家马上修建:instabuild(quickbuild) - Players build things instantly
认证AI企业途径:verify_ai_path - Verify an AI unit's path